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Vigilant Addiction Studios is looking to find an Artist, or three, to join the Studio team and work on projects that we have for 2015 and into the future.

We recently released our title "Adventurer Manager" on Steam and are looking for an Artist that can pick up the style for future DLC projects and touch ups. Store Page:…

VAStudios is a "Spare-Time" Indie Studio and all team members work from home, remotely, in their spare-time and put their hobbies toward making games. We have no funding/wages available since all our income is divided out through Royalty Sharing. This means that each person on a team has a direct relationship on their potential earnings. 

We send out Mock Contracts early on so those that are interested know what they're getting into and we like to hold a Casual Interview through Google Hangouts so you can meet a few of us and then answer any questions, and also give applicants some background about the Studio and how we're organized.

Tasks are assigned and tracked via a website and everyone in the Studio works via Google Business Accounts. (Drive / Dropbox / BitBucket) Most of our projects for this year will be based in Unity and Unreal. We also have a need for excellent UI Artists.

If you're interested please send us an email to referring to "Pixel Artist" with your information and a link to your portfolio/works. If you're not a Pixel Artist but you're interested in our Studio and have other Talents; you're welcome to send us an email as well.
Vigilant Addiction Studios is looking to find an Artist, or three, to join the Studio and 


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VAStudios's Profile Picture
United States
Indie Gaming Studio based out of Houston, TX - We work as a small team, remotely, via online services.

We are currently looking for artists come in and apply their style to three projects that we have current in the design and programming phase.

We are a Studio built from gamers that started playing Everquest together back in the day. We took the leap a few years ago and we've already released a game on Mobile Phones; and currently working on our second as we move into our first Web/PC releases.

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